Games as leisure modern kazakh youth
Keywords:
virtual reality, games and spirituality, excitement, sociocultural phenomenon.Abstract
The problem of passion Kazakhstan youth «virtual world». The subject
of the research is the game as a socio-cultural illusion, however, classifies
gambling addiction and the analysis of the «real» and «virtual» in the form
of a special socio-cultural forms of interaction of today’s youth. Based on
the well-known work by J. Huizinga «Homo ludens» attitude of today’s
youth is analyzed on the game – the sense of being a socio-cultural phenomenon.







