Games as leisure modern kazakh youth

Authors

  • Е. С. Тастанкулов
  • А. Р. Даниярова

Keywords:

virtual reality, games and spirituality, excitement, sociocultural phenomenon.

Abstract

The problem of passion Kazakhstan youth «virtual world». The subject
of the research is the game as a socio-cultural illusion, however, classifies
gambling addiction and the analysis of the «real» and «virtual» in the form
of a special socio-cultural forms of interaction of today’s youth. Based on
the well-known work by J. Huizinga «Homo ludens» attitude of today’s
youth is analyzed on the game – the sense of being a socio-cultural phenomenon.

Published

2015-04-01

How to Cite

Games as leisure modern kazakh youth. (2015). Journal of Philosophy Culture and Political Science, 51(2). https://bulletin-philospolit.kaznu.kz/index.php/1-pol/article/view/73